TYRELL CORPORATION LLC ®
The Name You Can Trust
THE REAL MISSION STATEMENT:
Tyrell's mission is to dramatically raise the level of role play in scenario paintball by completely abandoning sanity and leaving no bad joke untold
Background Event Pics Carlos Friends Of Tyrell Gun Pics Products & Services UPDATED 4/9/07
NORTH MOUNTAIN PAINTBALL
and the TYRELL CORPORATION, LLC
Present
“BACK TO THE MOG 2007”
(click for map)
April 29th 11am-5pm North Mountain Paintball, Inwood, WVA.
"Six One Going Down." Chief Warrant Officer Cliff “Elvis” Walcott’s last radio transmission from Blackhawk “Super Six One” signaled that a simple raid would turn into one of the bloodiest days of modern military special operations. On October 3, 1993, Delta Force operators and Army Rangers experienced the vicious fog of war in a place called Mogadishu. “The Mog” became a deathtrap when a prisoner snatch aimed at Somali warlords went very wrong. The 150 men of Task Force Ranger suddenly faced more than 10,000 enemies in a hostile city. That most survived the operation and actually completed their mission of capturing Mohamed Aidid’s lieutenants is a testament to their training and professionalism. Despite Task Force Ranger’s achievements, the US pulled out of Somalia later that same month.
But… what if we hadn't?
Join the Tyrell Corporation, LLC as North Mountain Paintball hosts "Back to the Mog", a chance to re-live history and remember the courage of these men. In our tale of what might have been, you can rescue hostages, develop intelligence on the location of the bad guys, save helo pilots, and experience the joys of indirect fire. Loosely based on the events portrayed in the book Blackhawk Down, by Mark Bowden, and newspaper accounts of the time, "Back to the Mog" will have something for scenario, tournament, and newbie players alike. Player roles include: Reporters, Ambassador, Arms Dealer, Spies, and some surprises.
So…do you have what it takes to survive The Mog?
Register by calling North Mountain Paintball or just show up at the field. This event is a bring-your-own-paint event or buy it at the field. The cost is $20 for the game inclusive of all-day air.
If you have any questions, want to submit game ideas, or volunteer for a role e-mail us at longshot9@comcast.net .
How to play:
This game will follow a storyline format. We will chart the story's progress on a large storyboard so players can keep up with the game. You must achieve mission objectives to progress in the game. No points will be awarded. During the game, you must gather the props, weapons, and intelligence you need to complete your Final Objective. For Task Force Ranger, that means making it back to base with their prisoners. Aidid would be a nice bonus. For the Somalis, victory means burying the foreign dogs in the rubble of Mogadishu. WINNER TAKE ALL.
Players are encouraged to develop their own characters and missions. Please see the Game Director for approval of roles and how they will fit into the game. You may also bring additional props to the game. The Game Director MUST clear all props before they can be used in the game. All rocket launchers, air cannon, tanks, and assorted types of mayhem devices MUST be approved by the Game Director. No non-breaking trip-wires, lasers, hot-burning smoke grenades, or cattle stampedes may be used during the game.
Helicopters can be called for US forces (Somalis have no air support) by radio. Helicopters are simulated by ropes held by players and led by a Referee. We are using both Blackhawks (eight players and a referee pilot) and AH-6 “Little Birds” (one player and a referee pilot). The players may direct the Referee where to land, but the helo may not touch down within 20ft of any structure for safety’s sake. Likewise, there will be a 5-second pause in the action to allow helo-inserted players time to get to cover. The helo referee will count-down the time and call “game on!” After that, you are fair game.
Helicopters cannot be shot down by ground fire (paintballs). Only Rocket Propelled Grenades (RPG) (simulated by special tennis balls) can be used to "shoot down" helicopters. Anyone can use an RPG, but you cannot keep picking up the same tennis ball and throwing it again. You MUST have an “RPG” prop card for each rocket (think of the tennis ball as the launcher and the RPG card as the ammo). The Somalis have hidden rockets and cards throughout the playing field, but the guy who had the map took today off. They will have to scrounge for spare RPG rounds. The RPG card must be presented to a referee BEFORE the player attempts to shoot down the helo. You can throw the tennis ball as many times as you have RPG cards. The shooter must actually hit someone on the helo with the tennis ball to score a kill. Close does not count. If a helicopter is shot down, the RPG card is initialed by the referee who also records the shooter’s name on the card for later recognition. This card must be turned in to one of the Base Umpires or the Game Director. RPGs may also be used to destroy buildings. Anyone in the structure is declared "dead." The structure is back in play immediately after "destruction."
Blackhawks are unarmed and players may NOT shoot from the helo. AH-6 Little Birds carry 4 rockets. These can be thrown at structures or groups of players. Blast radius is 15 feet (you have to hit the player or land it near his feet for a kill). One rocket takes out one single-story structure or bunker. Two story structures require two rockets. The Fort requires four. AH-6s may be called in as fire support by the Base Umpire upon request. AH-6s may not approach closer than 20 feet to any structure for safety reasons.
Each Base Umpire will hold a complete set of Mission Cards. They will be given out when a radio message is received from the Game Director telling them which mission is being sent. Both teams will usually have the same objective with opposing missions. Missions will run every 30 minutes unless play progresses well enough to speed them up. Since this is a six-hour game, we have a minimum of 12 missions. In addition, players may be assigned separate support missions (recon, security, intel, sniping, scrounging).
This game will include several spies on each side with their own separate missions. Anyone wishing a spy role should contact the Game Director at the start of the game. What the spies discover or fail to discover can significantly affect the game.
Tanks are allowed. The Tyrell Corporation Tank will be in play running various missions. You may bring you own tank or borrow ours. ALL TANKS MUST BE APPROVED BY THE GAME DIRECTOR. They must have 360 degree view, a white flag to indicate they are “out”, and move at a slow walk. Main guns may engage other tanks with Nerf rockets, but not players. “Shot-shells” or personnel markers from inside the tank may engage infantry. Tanks may NOT engage helos with either cannon or marker for safety reasons (helos are people too). Helos may engage tanks. Sucks to be Third World armor.
If you have any questions, want to submit game ideas, or volunteer for a role e-mail us at longshot9@comcast.net .
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TYRELL CORPORATION, LLC
"The Name You Can Trust”